https://zh.touhouwiki.net/index.php?title=%E7%AC%A6%E5%8D%A1&feed=atom&action=history符卡 - 版本历史2024-03-29T13:57:55Z本wiki上该页面的版本历史MediaWiki 1.39.3https://zh.touhouwiki.net/index.php?title=%E7%AC%A6%E5%8D%A1&diff=7595&oldid=prevKyoriAsh:移除未翻译标签2009-09-02T12:20:37Z<p>移除未翻译标签</p>
<p><b>新页面</b></p><div>'''符卡'''({{lang|ja|スペルカード}},Spell Cards)是什么、如何工作目前不为人知,但是它们似乎在使用随角色而不同的强力魔法中扮演重要角色。在符卡发动期间,使用者的攻击力与防御力都似乎显著提高。在有些情况下,使用者在发动期间完全隐形。然而,使用者只能在发动期间发动符卡指定的咒语,这限制了符卡的全局用途。<br />
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在[[东方系列]]的[[射击游戏]]中,符卡被可游玩的角色用作保命的炸弹,也是敌方角色弹幕图形的来源。在[[东方萃梦想]]中,符卡攻击相当于2D格斗游戏中的必杀技。<br />
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符卡可能是射击游戏的子弹样式被给予官方、个人化的名字的第一个例子。许多弹幕爱好者们欣赏这一点,因为它显示了东方系列开发者与爱好者一样关心子弹的样式。<br />
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在[[东方求闻史纪]]中明确指出,符卡系统由灵梦创立,并且在红雾异变中首次使用。符卡系统被设计为给予弱小的妖怪与人类胜机,也给予妖怪一个在公平的决斗中打倒博丽神社的巫女的方法。<br />
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在[[东方梦月抄]]中,魔理沙用与一场普通的决斗相似的词语来描述符卡:你必须躲避对手,否则就被打败。然而,符卡与普通的决斗之间的区别在于“''最美丽''的一个胜出。那是很精神上的竞争。”<br />
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[[Category:常规词语]]<br />
[[Category:游戏玩法]]</div>KyoriAshhttps://zh.touhouwiki.net/index.php?title=%E7%AC%A6%E5%8D%A1&diff=2915&oldid=prevKyoriAsh:新页面: {{TransH}}What '''Spell Cards''' (スペルカード) are and how they actually work is not known at this time, but they appear to play an important role in casting powerful character-spe...2009-03-03T01:43:14Z<p>新页面: {{TransH}}What '''Spell Cards''' (スペルカード) are and how they actually work is not known at this time, but they appear to play an important role in casting powerful character-spe...</p>
<p><b>新页面</b></p><div>{{TransH}}What '''Spell Cards''' (スペルカード) are and how they actually work is not known at this time, but they appear to play an important role in casting powerful character-specific magic. During a Spell Card trance, the user's offensive and defensive capabilities appear to increase greatly. In some cases, the user becomes completely invincible for the duration of the trance. However, the user may ''only'' cast the spell that was specified by the Spell Card until the trance ends, limiting its overall usefulness.<br />
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In the [[Touhou]] [[shooting game]]s, Spell Cards are used as life-saving "bombs" by playable characters, and as a source of [[danmaku]] bullet patterns by enemy characters. In [[Immaterial and Missing Power]], Spell Cards attacks are the equivalent of "supers" in 2D fighting games (a special condition, high damage, high priority attack).<br />
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Spell Cards were probably the first known instance of a shooting game's bullet patterns being given official, personalized names. Many danmaku fans appreciated this extra touch, as it clearly showed that the developers of the Touhou series cared about the patterns as much as the fans did.<br />
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It was specified in [[Perfect Memento in Strict Sense]] that the Spell Card system was developed by Reimu, and first used in the Scarlet Mist incident. They were designed to give even weak youkai and humans a chance to win, along with give youkai a way to defeat the Hakurei Shrine in a fair duel.<br />
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In [[Silent Sinner in Blue]], Marisa describes them in terms similar to a regular duel: you must dodge your opponents or be crushed by them. However, the difference between spell cards and a normal duel is that "the most ''beautiful'' one wins. It's a very mental contest."{{TransF}}<br />
[[Category:常规词语]]<br />
[[Category:游戏玩法]]</div>KyoriAsh