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东方心绮楼:修订间差异

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{{游戏资料
{{游戏资料
| title ={{ruby-ja|東方心綺楼|とうほうしんきろう}}<br />Hopeless Masquerade
| title     ={{ruby-ja|東方心綺楼|とうほうしんきろう}}<br />''Hopeless Masquerade''
| image =[[文件:Th135logo.jpg|256px|东方心绮楼]]
| image     =[[文件:Th135_logo.png|200px]]
| developer =[[黄昏边境]] / [[上海爱丽丝幻乐团]]
| developer   =[[ 黄昏Frontier| 黄昏边境]] / [[上海爱丽丝幻乐团]]
| publisher =[[黄昏边境]] / [[上海爱丽丝幻乐团]]
| publisher   =[[ 黄昏Frontier| 黄昏边境]] / [[上海爱丽丝幻乐团]]
| released =12月30日(Comiket83, 体验版)
| released    =体验版 :2012年12月30日([[Comiket 83]]
| genre =格斗游戏
| genre     =格斗游戏
| gameplay   =
| platforms   =[[wikipedia:zh:Windows]] [[wikipedia:zh:Windows XP|XP]]/[[wikipedia:zh:Windows Vista|Vista]]/[[wikipedia:zh:Windows 7|7]]
| requirements =Intel Core 2 Duo 2.6GHz<br /><br />1GB -{zh-hans:内存;zh-hant:記憶體}-<br />512MB 显存<br />像素着色器 2.0<br />DirectX 9.0c<br />最低1280×720的分辨率
}}
}}
'''东方心绮楼 ~ 绝望的化 舞会''' ({{ruby-ja|東方心綺楼|とうほうしんきろう}}  ~ Hopeless Masquerade ,''Touhou Shinkirou'') 是正统东方系列游戏第13.5作。
<!--摘要-->
{{nihongo|'''东方心绮楼 ~ 绝望的化 舞会'''|東方心綺楼<ref>Although written in different kanji, the Japanese title ''Shinkirou'' is obviously coming from {{nihongo||蜃気楼|shinkirou}}: [[wikipedia:Mirage|"mirage"]] in Japanese.</ref>|とうほうしんきろう|  ~ Hopeless Masquerade||Touhou Shinkirou}} 由[[黄昏边境]]和ZUN联手制作的 正统东方系列游戏第13.5作 ,也是第四个东方系列的格斗游戏


==游戏玩法==
==游戏 机制==
{{主条目|/ 玩法|l1= 玩法}} (包含更深入的游戏解说)
<!--请将这部分的文章精简。如要添加更多资讯的话请到东方非想天则:  玩法 条目内增添,除非是非常非常重要的细节-->
{{主条目|/ 机制|l1= 机制|/符卡|l2=符卡}}
{{TransH}}
In comparison to the previous fighters, ''Hopeless Masquerade'' is an aerial fighter with no ground combat. It also does not feature any weather system in the screenshots, nor does it include the deck system from ''[[Scarlet Weather Rhapsody]]''. Other notable differences include a timer, the possibility to play a best-of-5, and a new "popularity" system based on the actions each player takes.


==故事情 ==
Notable differences from previous fighting game iterations include:
* New method of performing special moves. A direction plus A+B or X+Y will perform a special move, use an item, or declare a spell card. Which direction corresponds to which move can be customized according to profile. Some moves will have different properties when bound to certain directions. For example, the angle at which Reimu fires her Youkai Buster depends on which button it is bound to (30 degree up with up, straight forward with forward, 30 degree down with down, or 60 degree down with back).
* ''[[Immaterial and Missing Power]]''-style spell cards declaration system. This involves "declaring" spell cards before you're able to use them. Declaring a card comes with a delay. Unlike in ''Immaterial and Missing Power'', more than one spell card can be chosen per match, but once one spell card is declared, you cannot use a different one until you use up your declared card or time on your declared card runs out. You cannot actually declare until your "Blue life" (which increases based on how much damage you've taken or dealt) matches with your current life.
* Last Word: Hitting opponents fills up a percentage under your life bar and getting hit lowers it. Once it reaches +100%, your character emits a golden aura and can use this special spell card.
* The Limit system makes its return from ''[[Scarlet Weather Rhapsody]]''/''[[Touhou Hisoutensoku|Hisoutensoku]]'' under a new name: Stun. Unlike in those games, reaching maximum Stun does not prevent you from getting hit with spell cards. When you've been stunned, you enter a white stun state that renders you invulnerable to normal attacks while downed, but not spell cards. If you get hit with a spell card, you enter a red stun state where you're invulnerable to everything while downed.
* Barrier Guarding: As normal from the other Touhou fighting games, guarding attacks can chip away at your Spirit gauge. However, if you guard right before an attack hits, a blue barrier will surround your character, the opponent will be pushed further back than usual, and you will take less Spirit damage. If you Barrier Guard the first hit of a multi-hit attack, you will automatically Barrier Guard the rest of the hits in that attack. However, if you block the first hits of a multi-hit attack normally, you can shift into Barrier Guarding by tapping back during the blockstun.
* Characters have character-exclusive mechanics.
** [[Reimu Hakurei|Reimu]] can switch sides of the screen just like she could in [[Subterranean Animism]]. When standing with your back to the wall, double-tap toward the wall to appear on the other side of the stage. Her spirit meter also has more spirit than other characters.
** [[Marisa Kirisame|Marisa]] has 3 stars next to her spirit meter. Every special move or Y bullet (her laser) she preforms adds one star to this gauge. When it's full, her next special move or Y bullet gains additional properties, such as damage or wallslam.
** [[Ichirin Kumoi|Ichirin]] has a rage meter (similar to K-Groove in Capcom vs SNK 2 or the rage meter in Samurai Shodown) that fills up as she gets hit. Filling this meter causes her to temporarily turn red and deal additional damage.
* Characters now have introduction and win poses. However, you cannot move around before the round starts anymore.
{{TransF}}
与之前的格斗游戏相比,东方新倚楼(Hopeless Masquerade,绝望的化妆舞会)是一个不会和地面接触的空中格斗游戏。它没有采用屏幕弹幕天气系统,也不包括斯卡雷特天气狂想曲的甲板系统。其他可注意到的区别包括一个计时器,一场比赛最多可玩5局,以及一个基于玩家行动的人气系统。
 
==游戏概念==
{{TransH}}
The game features a different style of two-dimensional sprites compared to earlier versus fighting games within the series. It is also the first game in the official series to have a native resolution of 1280×720. According to Twilight Frontier, the entire game is being built from scratch rather than reusing the engines from the other fighting games. <ref name="tasofro_blog">{{cite web|url=http://www.tasofro.net/cgi-bin/tasoblo/tasoblo.cgi?no=60|title='{{lang|ja|東方心綺楼}}'}}</ref>
{{TransF}}
这个游戏的特点在于,与这个系列中早期的格斗游戏相比,它拥有两种相对立的精神之间的不同状态。他也是官方系列中第一个拥有1280*720画面比例的游戏。据黄昏边境透露,整个游戏是基于基础框架建设而来,而不是重新使用其他格斗游戏的格斗引擎。
 
==故事 情==
{{TransH}}
{{主条目|/故事|l1=故事|/翻译|l2=翻译|/角色|l3=角色}}
{{主条目|/故事|l1=故事|/翻译|l2=翻译|/角色|l3=角色}}
In the wake of so many incidents beyond their control, the [[Human Village]] has fallen into a state of hopeless pessimism. Believing that religion can restore order, some of [[Gensokyo]]'s most prominent adherents of [[Buddhism]], [[Taoism]] and [[Shinto]] all want to take this chance to expand their particular faith's influence.
{{TransF}}
意识到很多事故远离了他们的控制,人类村庄陷入了一种绝望的状态。相信着宗教能重建秩序,幻想乡中最具有影响力的佛教、道教、神道教的杰出信徒都想要借这个机会扩张他们各自的信仰影响力。
==游戏音乐==
{{主条目|/音乐|l1=音乐}}
==消息公布==
{{TransH}}
On October 5, 2012, [[Twilight Frontier]] released the page for Touhou 13.5 to the public. It includes the main logo, a short introduction to the story, and development screenshots of [[Reimu Hakurei]] and [[Marisa Kirisame]]. Later on, [[ZUN]] tweeted about the project on his Twitter. <ref name="zun_tweet">{{cite web|url=https://twitter.com/korindo/status/254152336258265089|author=[[ZUN]]|title=''Hopeless Masquerade'' confirmed|quote={{lang|ja|企画から発表までずいぶんと時間がかかりましたが、構想何年みたいな感じと異なりちゃんと開発していたのできっと完成します。東方Project第13.5弾}} http://www.tasofro.net/touhou135/}}</ref> He also mentioned in the October 10th, 2012 episode of [[Nikenme Radio]] that [[Twilight Frontier]] is going to release ''Hopeless Masquerade'' at [[Comiket 83]], however, he did not offer any more specific details.
On November 3, 2012, a [http://www.youtube.com/watch?v=JbFyYb6y9PU trailer] depicting a match between [[Reimu Hakurei]] and [[Marisa Kirisame]] was released along with confirmation that the Comiket 83 release would be a demo. Twilight Frontier announced on its [[Twilight Frontier's Blog Posts/2012-12-19 0220|blog]] on December 19th, 2012, that the C83 release has gone gold. A [http://www.youtube.com/watch?v=2DUjUPzIfBk second gameplay video] was put on YouTube on December 20th, 2012. It featured an intro with illustrated battles featuring a few characters, and another fight between Reimu and Marisa with various characters as audience.
{{TransF}}
==外部链接==
*[http://www.tasofro.net/touhou135/ 东方心绮楼 ~ Hopeless Masquerade] 官方网站 {{jp icon}}
==参考资料==
<references />


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2016年7月19日 (二) 02:09的版本

東方心綺楼 (とうほうしんきろう)
Hopeless Masquerade
Th135 logo.png
开发 黄昏边境 / 上海爱丽丝幻乐团
出版 黄昏边境 / 上海爱丽丝幻乐团
发行日期 体验版:2012年12月30日(Comiket 83
类型 格斗游戏
平台 wikipedia:zh:Windows XP/Vista/7
系统需求 Intel Core 2 Duo 2.6GHz

1GB 内存
512MB 显存
像素着色器 2.0
DirectX 9.0c
最低1280×720的分辨率

东方心绮楼 ~ 绝望的化装舞会東方心綺楼[1] (とうほうしんきろう)  ~ Hopeless MasqueradeTouhou Shinkirou)是由黄昏边境和ZUN联手制作的正统东方系列游戏第13.5作,也是第四个东方系列的格斗游戏。

游戏机制

主条目:机制符卡

与之前的格斗游戏相比,东方新倚楼(Hopeless Masquerade,绝望的化妆舞会)是一个不会和地面接触的空中格斗游戏。它没有采用屏幕弹幕天气系统,也不包括斯卡雷特天气狂想曲的甲板系统。其他可注意到的区别包括一个计时器,一场比赛最多可玩5局,以及一个基于玩家行动的人气系统。

游戏概念

这个游戏的特点在于,与这个系列中早期的格斗游戏相比,它拥有两种相对立的精神之间的不同状态。他也是官方系列中第一个拥有1280*720画面比例的游戏。据黄昏边境透露,整个游戏是基于基础框架建设而来,而不是重新使用其他格斗游戏的格斗引擎。

故事剧情

意识到很多事故远离了他们的控制,人类村庄陷入了一种绝望的状态。相信着宗教能重建秩序,幻想乡中最具有影响力的佛教、道教、神道教的杰出信徒都想要借这个机会扩张他们各自的信仰影响力。

游戏音乐

主条目:音乐

消息公布

外部链接

参考资料

  1. Although written in different kanji, the Japanese title Shinkirou is obviously coming from (蜃気楼 (shinkirou) {{{6}}}): "mirage" in Japanese.
  2. '東方心綺楼'. 
  3. ZUN. Hopeless Masquerade confirmed. "企画から発表までずいぶんと時間がかかりましたが、構想何年みたいな感じと異なりちゃんと開発していたのできっと完成します。東方Project第13.5弾 http://www.tasofro.net/touhou135/"